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Devlog
IsoJump - Game Tools Project
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Devlog
Dev Log Week 15
January 14, 2023
by
ColmOS28
For this week, it is the last week before the final submission and I managed to get the player to face the direction you move in and also delayed the turn so it doesn't snap too fast, making it more a...
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Dev Log Week 14
January 14, 2023
by
ColmOS28
This week I was able to get the bounce pads working because I made the new script for the character controller, the old script was causing the physics material of the bounce pads to not be applied to...
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Dev Log Week 13
January 14, 2023
by
ColmOS28
For this week I made the new character controller with help from YouTube, I am way happier with this script than the previous one, and the rotating of the player has been removed and now each key move...
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Dev Log Week 12
January 14, 2023
by
ColmOS28
For this week I added a script to have the player move when they jump on a moving platform, giving the player almost a break while on it to think of what they will be doing next, I also added doors to...
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Dev Log Week 11
January 14, 2023
by
ColmOS28
This week I added in some more textures for the final room, also added in the new character asset which Kim made that again looks great and fits nicely, next I will be making a new character controlle...
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Dev Log Week 10
January 14, 2023
by
ColmOS28
This week I added in the fifth and final level/room for our game, it includes moving platforms from second and third levels and also the bounce pad that I have not got working yet from the fourth room...
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Dev Log Week 9
January 14, 2023
by
ColmOS28
This week I added some textures that Kim made to the plants shelves as well as new shelves too, I also went back and added the new shelves and textures to previous rooms to make them look nicer and mo...
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Dev Log Week 8
January 14, 2023
by
ColmOS28
This week we added the fourth room/level, we plan to have a bounce pad in this room to add another element of challenge to our game, is not working for some reason at the moment, I believe it is to do...
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Dev Log Week 7
January 14, 2023
by
ColmOS28
This week I worked on getting the character controls to be smoother and control better, was not easy as the script I used is confusing and rotates instead of just moving in a direction, may have to ch...
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Vertical Slice Week 3
November 02, 2022
by
tieanu_reeves
The 3rd room was made in a similar fashion but in this case, I added a large pillar to hopefully obstruct the final jump to the end. This is to make it a little more difficult. I used beams to decorat...
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Vertical Slice Week 2
November 02, 2022
by
tieanu_reeves
I worked on room 2 following the concept art I had done. I used the design of the rectangular room and implemented it into a square room. My initial intention for the rectangular room was to have movi...
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Vertical Slice Week 1
November 02, 2022
by
tieanu_reeves
I brainstormed some concepts for the level design. I came up with a couple ideas. I experimented with a rectangular room but realized if the camera is fixed then a box room would be best fit. I starte...
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Devlog Week 3
October 10, 2022
by
ColmOS28
For my Week 2 prototype I made a simple isometric platformer where you jump across platforms to collect cubes, however I put the controls in a strange configuration. I set "Space" as move forward, "S"...
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Devlog Week 2
October 05, 2022
by
ColmOS28
My (Colm's) first prototype was good and worked well enough, I was able to get my idea of an isometric platformer across like I wanted, for this week my question is "Can I make a platformer with backw...
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Devlog Intro - Kim
September 27, 2022
by
tieanu_reeves
Hi, I'm Kim, a newbie developer. I was given the prompt 'Control' and was asked to make a prototype based on that prompt. I first brainstormed and wrote down games which I associated with control. I t...
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Devlog Intro - Colm
September 27, 2022
by
ColmOS28
My name is Colm O' Shea and I will be helping to make this game, my prototype is an 3d isometric platformer, it is just a simple prototype to see if I am able to make an isometric view platformer wher...
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