Devlog Week 3
For my Week 2 prototype I made a simple isometric platformer where you jump across platforms to collect cubes, however I put the controls in a strange configuration. I set "Space" as move forward, "S" as jump, "W" as move backwards, "A" as move right and "D" as move left, so quite strange controls, and it actually went much better than expected, the prompt "Corrupted Vision" was a very fun and interesting one, I feel that since everyone has played and a fair amount of games, we were then able to know the best ways to mess with players like inverting the controls or messing them up completely, my prototype proved to be enjoyable as the controls were messed up enough to confuse the player, but also the player was able to learn them eventually and complete the level whilst having a good time so overall I was very happy with how it went. For the prompt of Nature my question for my prototype is "Can I make a platformer involving nature?"
Get IsoJump - Game Tools Project
IsoJump - Game Tools Project
Status | Prototype |
Authors | ColmOS28, tieanu_reeves |
Genre | Platformer |
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