Dev Log Week 12


For this week I added a script to have the player move when they jump on a moving platform, giving the player almost a break while on it to think of what they will be doing next, I also added doors to the levels that disappear when the five collectibles in each room are collected, Kim made a simple but perfect medieval wooden door asset to have at the door for each levels exit, I made a script that when the five collectibles are picked up, the door disappears and a door frame is behind it to make it look like it almost opened, this works as it should so that is another thing finished.

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