Dev Log Week 15


For this week, it is the last week before the final submission and I managed to get the player to face the direction you move in and also delayed the turn so it doesn't snap too fast, making it more appealing and realistic, also the character controller is smoother and not as fast so player is all done working right, happy with how the character and its movement turned out. Also went back to previous rooms and cleaned things up, aligning assets better and making it more visually appealing as well as having all colliders and moving platforms updated for the right scripts so everything works in each level and is not forgotten about when I updated things in later levels. As well as adding in the doors to each level too so now only when the five collectibles are picked up, the door disappears and you can then walk into it or through it and go to the next level. Very happy with how everything turned out and I think the end result of the game we finished with, looks great and thanks to the isometric view is also quite unique and can certainly be expanded upon in the future if I want to or iterations made of it.

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