Vertical Slice Week 2
I worked on room 2 following the concept art I had done. I used the design of the rectangular room and implemented it into a square room. My initial intention for the rectangular room was to have moving blocks but for the square model that idea was scrapped. I added some beams as decor to give the room a little more support.
I put the completed character and collectibles into the project section as prefabs so I could drag and drop them into each room we made, then made a new scene and added the character and collectible into the new 2nd room and again scaled the room to fit with the character and put collectibles into parts of the room, also again put box colliders onto platforms, the floor and walls which needed them to stop the player being able to go outside the confines of the room. Again I copied the walls and turned off the mesh renderer to keep the isometric view clear and not obstructed.
Get IsoJump - Game Tools Project
IsoJump - Game Tools Project
Status | Prototype |
Authors | ColmOS28, tieanu_reeves |
Genre | Platformer |
More posts
- Dev Log Week 15Jan 14, 2023
- Dev Log Week 14Jan 14, 2023
- Dev Log Week 13Jan 14, 2023
- Dev Log Week 12Jan 14, 2023
- Dev Log Week 11Jan 14, 2023
- Dev Log Week 10Jan 14, 2023
- Dev Log Week 9Jan 14, 2023
- Dev Log Week 8Jan 14, 2023
- Dev Log Week 7Jan 14, 2023
- Vertical Slice Week 3Nov 02, 2022
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